Creating immersive Spaces
Sound scenography shapes how space is perceived, how stories unfold, and how visitors move through an environment.
At KLING KLANG KLONG, we design sound as an integral part of spatial experience within exhibitions, museums, installations, and immersive environments. Our work connects composition, spatial storytelling, and system design to create sonic experiences that give rhythm, orientation, atmosphere, and emotional depth to a place.
From subtle sound environments to building-scale narratives and interactive systems, we develop sonic structures embedded in the architecture of the experience.
What sound scenography means to us
Sound scenography is the design of how sound behaves in space.
It combines composition, spatial audio, dramaturgy, and architectural thinking. Sound is not treated as an added media layer but as part of the structure of the visitor experience.
It creates a sensory structure that visitors enter physically. It can guide without instructing, connect separate exhibits into one experience, and make knowledge felt. It can create orientation, tension, intimacy, or collective presence.
It shapes how
• visitors orient themselves in a space
• exhibits connect into a larger narrative
• attention shifts between moments
• knowledge becomes emotionally tangible
For us, sound scenography means designing the emotional and spatial logic of sound.
What we do
Our role starts early in the creative process, working closely with architects, exhibition designers, curators, and media teams to embed sound into the spatial concept.
Our work includes
• Sound scenography concepts and spatial strategies
• Composition and spatial sound design
• Translation of narrative and content into sonic form
• Interactive and generative sound systems
• Spatial audio and system behaviour design
• Technical planning and implementation logic
• On-site tuning and spatial calibration
Our role begins early in the creative process, working closely with architects, exhibition designers, curators, and media teams to integrate sound into the overall spatial concept.
Our approach
Every project begins with understanding the role sound should play in the experience.
1 READING THE SPACE
Architecture, visitor movement, content, and atmosphere define how sound can operate.
2 DEFINING THE SONIC DRAMATURGY
We define how sound structures the experience: guiding, connecting, intensifying, or creating orientation.
3 DESIGNING THE SOUND WORLD
Each project receives its own sonic language, developed through composition, texture, rhythm, and spatial behaviour.
4 SPATIAL SYSTEM DESIGN
We design how sound moves through the environment: layering, localisation, perspective, and transitions between zones.
5 PROTOTYPING AND TUNING
Sound scenography reaches its full quality through careful testing and on-site tuning.
Selected projects
These projects show how sound scenography takes different forms — as a museum route, a pavilion journey, a research installation, or an immersive environment. In each case, sound is part of the spatial logic of the experience.
MINES@Beringen – Mining Museum
A 1.7-kilometre museum route becomes one continuous sonic narrative. Each room offers a different acoustic perspective on the same event, turning architecture into a sequence of listening positions.
Luxembourg Pavilion – Expo 2020 Dubai
A layered spatial composition accompanies the visitor journey along the pavilion’s continuous path. Distinct musical chapters remain legible while blending into one coherent sonic experience across the building.
Humboldt Forum Berlin – Research Wall
Different research voices receive their own sonic identity while remaining part of one spatial composition. Sound helps visitors navigate complexity without flattening it.
An immersive sound environment translates complex relationships into spatial experience. Sound unfolds as a living structure, making interconnection perceptible through movement and listening.
Further Reading
TThese projects are grounded in a broader approach to sound as spatial experience. It is explored in The Role of Sound in Immersive Design, where we describe how sound can orient, connect, and intensify the visitor experience across exhibitions and installations.
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